About Me
Summary
I worked in various companies as a Digital Matte painter,concept artist, illustrator and 3D artist.
I’m versatile in both 2D and 3D environnements
Specialties
matte painting 2D – 2.5D (camera projection)
illustration and concept art
specific 3D and FX
Photoshop, XSI, MAYA
Experience
Lead Matte painter
Vision Globale
August 2010 - present
Lead Matte painter
Ubisoft digital arts / film studio
January 2007 – July 2010
-Predators
-Splinter Cell: Conviction cinematics
-Assassin’s Creed 2: Lineage
-La Horde
-SHORTS: adventures of the magical rock
-Far Cry 2 trailer
-Assassin’s Creed short films
Matte Painter – Concept artist – Graphic designer
Productions du chien jaune
November 1998 – Present
- various commercials and HD television spots
- Fatal
Lead Matte Painter
Ubisoft cinematics studio
May 2006 – January 2007
- Tom Clancy’s EndWAR trailer
Matte painter
Ubisoft cinematics studio
July 2005 – May 2006
-VES award, Prince of Persia 3 for pre-rendered game cinematics
- assassin’s creed trailer, Rainbow 6 critical hour cinematic
Matte Painting instructor
Autodesk canada
November 2005 – December 2005
Life drawing / 3D animation – SFX teacher
Concordia University
August 2003 – December 2009
Matte Painter – senior 3D artist
Cinegroupe corp.
September 2001 – June 2005.
-Galidor, P3K, Charlie Jade
3D / FX artist – matte painter
Media Principia
September 2000 – July 2001
3D artist – illustrator
Ardecom inc.
June 1991 – August 1999
3D artist
BUZZ-FX Montreal
June 1996 – August 1996
Education
centre NAD
matte painting master class,
2007 – 2007
centre NAD
AEC, computer graphics for film and television,
1995 – 1996
Concordia University
B.F.A, major in Film Animation
- awarded the FUJI film award for excellence in film animation of 2nd year standing.
- received the Fine arts DEAN’s AWARD for overall excellence in film animation of 3rd year standing.
Edouard-Montpetit CEGEP
Fine Arts